#include <Greedy_selection.hpp>
◆ Arrangement_property() [1/2]
◆ Arrangement_property() [2/2]
◆ add_selected_neighbor()
void add_selected_neighbor |
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Arrangement |
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inline |
◆ get_arrangement()
Arrangement get_arrangement |
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void |
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const |
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inline |
◆ get_weight()
const FT& get_weight |
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void |
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const |
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inline |
◆ is_selected()
bool is_selected |
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void |
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const |
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inline |
◆ number_of_selected_neighbors()
unsigned number_of_selected_neighbors |
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void |
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const |
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inline |
◆ reset()
◆ set_selected()
void set_selected |
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void |
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inline |
◆ update_weight()
void update_weight |
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void |
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inline |